← All models: AI Video Cost Calculator

Seedance 2.0 Cost Calculator

Previous generation; widest aggregator availability. Rates below are per-channel — the same model varies 2–3x between providers.

Lowest rate
$0.044/s
Mini via ModelsLab · 480p
8s clip (default plan)
$1.44
Standard via Replicate · 720p · before retries
Per finished clip
$5.76
at 4 generations per finished clip
Per generation
–
Per finished clip
–
after all takes
30 finished clips
–
a typical month

Seedance 2.0 price examples (Standard via Replicate, 720p)

DurationPer generationPer finished clip (×4 takes)30 finished clips
5s$0.90$3.60$108.00
8s$1.44$5.76$172.80
10s$1.80$7.20$216.00
15s$2.70$10.80$324.00

Full Seedance 2.0 rate table

Plan1080p480p720p
Standard via Replicate$0.45/s$0.080/s$0.18/s
Mini via ModelsLab—$0.044/s$0.092/s

Source: Replicate / ModelsLab listed rates, checked Sep 27, 2026. Rate source ↗ · Verified 2026-10-12 · Max clip length: 15s

Seedance 2.0 pricing FAQ

How much does Seedance 2.0 cost per second?

Seedance 2.0 API prices run from $0.044 per second (Mini via ModelsLab, 480p) to $0.45 per second (Standard via Replicate, 1080p), based on published list rates verified 2026-10-12. The calculator above prices your exact configuration.

How much is a 8-second Seedance 2.0 video?

On the Standard via Replicate plan at 720p, one 8-second generation costs $1.44. With a typical 4 generations per finished clip, budget $5.76 per usable clip.

What is the cheapest way to use Seedance 2.0?

The lowest published rate is $0.044/s on the Mini via ModelsLab plan at 480p. Draft at the cheapest tier, confirm the shot works, then render finals at your delivery tier — the per-second gap between draft and top tiers is usually several times.

How does Seedance 2.0 billing work?

Seedance 2.0 bills per second of generated video on the API. That is different from the vendor's consumer subscription credits, which do not convert 1:1 — this page tracks API list prices only, via ByteDance.

Comparing models? The main calculator ranks Seedance 2.0 against every other current model at your exact settings — including retries, which is where cheap-per-second models often stop being cheap.